Manuals / Design Thinking / Guide 1

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How to use this path

Design thinking is a loop for reducing risk on fuzzy human problems. Pick one problem at work or a personal product idea. You will leave with a tested prototype — not a wall of sticky notes.

Path progress
11%

Step 1 of 1

Pick the problem

Must involve real users and uncertainty. “Make the logo bigger” is not a DT problem.

  • Recommended: 3–5 weeks, one loop
  • Workshop blocks: 60–90 minutes
  • Prototype within week 2 — don’t ideate forever
Pick the problemDrag stickies · tap for tips
Study mapDrag stickies · tap for tipsKeep it shortdrag · tap →Name the waitdrag · tap →Scope locatorsdrag · tap →Trace when stuckdrag · tap →One browser firstdrag · tap →Isolate statedrag · tap →Assert the UIdrag · tap →Retry wiselydrag · tap →Seed datadrag · tap →Close the loopdrag · tap →Keep it shortdrag · tap →Name the waitdrag · tap →Scope locatorsdrag · tap →Trace when stuckdrag · tap →One browser firstdrag · tap →Isolate statedrag · tap →Pathwise hackdrag · tap →Pick the problemdrag · tap →Try thisdrag · tap →Follow the dashed drag · tap →

Do this now

Write the problem in one sentence + who hurts today.

Was this step clear?
Chapter learning outcomes
  • Problem selection
  • Timeboxes
  • Bias to prototypes

Clear these before you leave

Side quest

Stakeholder map

List users, buyers, and blockers for this problem.