Manuals / Design Thinking / Guide 1
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How to use this path
Design thinking is a loop for reducing risk on fuzzy human problems. Pick one problem at work or a personal product idea. You will leave with a tested prototype — not a wall of sticky notes.
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Step 1 of 1
Pick the problem
Must involve real users and uncertainty. “Make the logo bigger” is not a DT problem.
- Recommended: 3–5 weeks, one loop
- Workshop blocks: 60–90 minutes
- Prototype within week 2 — don’t ideate forever
Do this now
Write the problem in one sentence + who hurts today.
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Chapter learning outcomes
- Problem selection
- Timeboxes
- Bias to prototypes
Clear these before you leave
Side quest
Stakeholder map
List users, buyers, and blockers for this problem.