Manuals / UI/UX Foundations / Checkpoint 6

B · Evaluate · intermediate · Gate · Week 3 · Checkpoint 6 of 13

Checkpoint A — Evidence pack

Prove problem understanding before IA and UI work.

Path progress
46%

Step 1 of 1

Pass criteria

  • 3+ JTBD statements
  • Flow with happy + sad paths
  • Heuristic evaluation with severities
  • 3 usability tests with synthesis
  • Prioritized backlog (≥5 items)
Pass criteriaDrag stickies · tap for tips
Study mapDrag stickies · tap for tipsKeep it shortdrag · tap →Name the waitdrag · tap →Scope locatorsdrag · tap →Trace when stuckdrag · tap →One browser firstdrag · tap →Isolate statedrag · tap →Assert the UIdrag · tap →Retry wiselydrag · tap →Seed datadrag · tap →Close the loopdrag · tap →Keep it shortdrag · tap →Name the waitdrag · tap →Scope locatorsdrag · tap →Trace when stuckdrag · tap →One browser firstdrag · tap →Isolate statedrag · tap →Pathwise hackdrag · tap →Pass criteriadrag · tap →Try thisdrag · tap →Follow the dashed drag · tap →

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Chapter learning outcomes
  • Evidence completeness

Clear these before you leave