Manuals / Design Thinking / Chapter 6

B · Make · intermediate · ~40 min · Chapter 6 of 9

Test & learn

Watch users try the prototype. Tasks over tours. Note behaviors and quotes. Decide: persevere, pivot, or park.

Path progress
61%

Step 1 of 2

Three tests

Same tasks each time. Don’t demo — observe.

Three testsDrag stickies · tap for tips
Study mapDrag stickies · tap for tipsKeep it shortdrag · tap →Name the waitdrag · tap →Scope locatorsdrag · tap →Trace when stuckdrag · tap →One browser firstdrag · tap →Isolate statedrag · tap →Assert the UIdrag · tap →Retry wiselydrag · tap →Seed datadrag · tap →Close the loopdrag · tap →Keep it shortdrag · tap →Name the waitdrag · tap →Scope locatorsdrag · tap →Trace when stuckdrag · tap →One browser firstdrag · tap →Isolate statedrag · tap →Pathwise hackdrag · tap →Three testsdrag · tap →Try thisdrag · tap →Follow the dashed drag · tap →

Do this now

Run 3 tests. Capture: completed? struggled where? surprise?

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Chapter learning outcomes
  • Task-based tests
  • Note-taking
  • Synthesis

Clear these before you leave

Side quest

Backlog impact

Turn learnings into 3 tickets or explicit won’t-dos.